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Hello and welcome to the DXX-Rebirth project!

This project is dedicated to two of the most impressive First-Person Shooters of the nineties:

Descent & Descent 2

DXX-Rebirth is a Source Port of the Descent and Descent 2 Engines for Windows, Mac OS, Linux (most *NIX systems), offering OpenGL graphics and effects, advanced Multiplayer, many improvements and new features.

Descent and Descent 2 are pretty old games so you usually run into problems running it on more recent Hardware and Operating Systems. DXX-Rebirth will also take care about this for you.

It’s Open Source, it’s Multiplatform!

Still DXX-Rebirth is no clone. Our Philosophy is to bring these games to the new millenium, keep ’em alive – reborn. It’s our desire to maintain the original Feeling and Gameplay we all love so much.

In short: If you love these games and if you want to play them, you came to the right place.

If you want to know more, read about the Project Details and its Features or start right away and Download now!

Newsflash

  • Status update: Nightly builds are here! (6/14/2017)

    Hello folks, Zico here with a small update!

    I know it’s been a long time since the last BETA update and I am incredibly sorry for that. Heck, it’s been even longer since the last stable version and that doesn’t make things better. And as a matter of fact, I will not be able to contribute a whole lot until approximately this time next year due to my commitment to Mothergunship, Cold Hearts and a few other projects I am working on. The good news is that at this point I should be able to work on the project on a regular basis again – several hours per day. However life changes quickly so I hesitate to set it in stone. But I do look forward to get back to Rebirth as I miss Descent a lot. 🙂

    But if you kept up with updates of the BETA, in the forums and on GitHub, you know that DXX-Rebirth has been alive and evolved quite drastically. Especially kp invested countless hours and Kreator, A Future Pilot and others are heavily involved in the development, too. Feature-wise the engine looks really good but it also needs a lot of testing – a shakedown period if you will. The maintenance of a stable branch is out of the question right now – at least from my end – but we have another option: Nightly Builds

    A Future Pilot has been providing builds of development versions of DXX-Rebirth in the forums. So we came up with the idea to put them straight on the website – the source code as well as Windows binaries (for now) on a semi-regular basis (depending on time and development of course). Those builds will be snapshots of our GitHub repository, compiled and maintained by A Future Pilot. 

    These builds should not be considered stable but with your feedback, chances are they will turn out to be just that eventually. DXX-Rebirth has always been a community effort and I sincerely hope you will give the builds a go. You can find them in the Downloads section.

     

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