The later is explainable, as hits are client decided combined with the special theory or relativity. Relative time delay between events. For you, my ship is away from the impact point of the smart at the time it happens. For me it happens a bit later than what you see, and at that time, I get hit. So double our relative ping, you get message that I was destroyed. Hence, what you see aqq, is your blobs flying spreading away, like they have no target, and double ping time later, you see my ship destroyed, near the impact point your smart detonated 2 pings ago. With relatively high pings (surmounting to even 0.5 seconds of time delay total for the double ping), this effect can be significant under the right circumstances.
As for the gauss, I can assure that splash damage can play tricks on us, especially on highrate firing weapons like gauss. I remember how with a wrong splash damage settings on darkflamewolf's weapons, they would deal no damage at all.
Of course, to be clear, this doesn't necessarily mean that little buggies do not lurk somewhere. This merely means that the data are insufficient to even speculate where to start to look, if anything is there. So far these observations are harmless in other words.