Hi, I don't know whether or not this should be a bug report. I thought I'd post it here as a question first, and it can be moved to bugs if it is a bug.
I can't use port for hosting games 42424 because my ISP will not open that port for incoming connections, so I want to host games on a low number port, say 81. My idea is that the tracker (which I understand runs on port 42420) will provide my IP and the non-standard port number to players who want to join. At least, I think it SHOULD work that way.
When I set port 81 by starting with "d2x-rebirth -udp_myport 81", when I go to multiplayer to host a game, when I get to "Start game" I immediately get the error message "Can't bind name to socket."
I am doing something wrong or is this a bug?