Descent 2 turns 10, Descent 11!

Wow. It’s now 10 years since Descent 2 went gold. I remember like yesterday:
Equipped with a level 4 quad laser I stormed our local Toys’R’us, watching every edge for the shining claw of a medium lifter. Then I got it in my hand: the Descent 2 package. It was a great feeling. Just like one year before when Descent was released in february, too. I bought the game in a bundle with “Levels of the World” and it kept my busy for months.

Descent is a cult, a classic, a myth. With the work on DXX-Rebirth I hope to let Descent live on for another 10, 20 or 50 years. Ok it may be unrealistic, but as a Descent fan I can dream, right? 🙂
And with the great responses of all the players out there the lifetime of DXX-Rebirth has been expanded drasticly.
Keep on guys. Enjoy the games as I did when I was a small boy.

DXX-Rebirth v0.40 released!

Finally v0.40 of DXX-Rebirth has reached the stable phase.
I want to thank all players for their excellent reports. You really helped to move DXX this far.

Main features of this version:

  • Custom resolutions
  • Scaling menus and movies to game resolution in D2X
  • A lot of MIDI fixes and full MIDI support for Linux with AWE and MPU401 compatible cards
  • D1X saves resolutions automaticly – no need to set them in INI file or command-line
  • … and a lot bug fixes and code-cleanings

For further details see the ChangeLog.
And while you (hopefully) have fun fun with v0.40 I’ve already started with the work on the next release.

Project-Blog expands

Now that Sniper has started some great improvements on DXX-Rebirth I decided to move the Project Blog to the forum.
This way anyone can start her/his own little blog about her/his work. This way other users have the possibility to comment their work and put in new ideas or everything they want.