This project is dedicated to two of the most impressive First-Person Shooters of the nineties: Descent & Descent 2
DXX-Rebirth is a source port of the Descent and Descent 2 Engines for Windows, Mac OS, Linux (most *NIX systems), so you won’t need DOSBox to play the games. Additionally, it offers OpenGL graphics and effects, advanced Multiplayer, many improvements and new features.
- DXX-Rebirth rebooted (5/23/2019)
Zico here with a long overdue update. It’s been a while since I had a chance to actively support this project for various reasons (private and work-related), but that doesn’t change the fact that Descent and DXX-Rebirth are still very dear to me. So I decided to jump back into it and while I won’t be able to contribute a whole lot, there are quite a few things I can do.
First and foremost, I resurrected the Weekly Builds to get you updated versions of DXX-Rebirth based on the current code base. kp – who I cannot thank enough – has been pushing updates and fixes for all this time since the last update and the game is in pretty good shape. I highly encourage you to give it a go! If you encounter any issues, check out the README file on how to report them to GitHub.
Since the previous update of the Weekly Builds has been over a year ago, I purged the archive. However, unless there are no significant changes to the code, I will update these builds (hopefully) steadily. Due to the lack of a Mac, I currently cannot provide Mac OS builds, but I hope we can figure something out. I’m sorry.
While slowly sinking back my teeth into this project, I intend to contribute more to the code itself, adding fixes where needed, working on the SDL2 support and (hopefully) more, I also updated the page slightly. This is still a work in progress and more changes (including a potential DXX-Rebirth Discord server) are yet to come. As stated, I am slowly transitioning back into this, so if I forgot something (which I probably have), I am sorry.