DXX-Rebirth v0.57 released

Hello folks!

Finally the wait is over: DXX-Rebirth v0.57 is now released. This time I can safely say it really was worth all the 9 months of development since it’s probably the most feature-rich release we’ve pulled out so far.

Here is a small overview of the most important changes and additions:

  • OpenGL ES Support by Florian Feucht and Oliver Haag
  • Anisotropic texture filtering
  • Improved transparency effects
  • Colored Lighting effects
  • A wide collection of Reticles is selectable including settings for Reticle size, color and transparency
  • Expanded Sensitivity and Deadzone settings for Mouse and Joystick
  • New optional control type for Mouse – FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control
  • Improved weapon cycling/selection options (for Mouse mostly)
  • Many improvements for the ingame menus such as scrolling via Mouse wheel, closing menus via right Mouse button, key repeats, Numlock support and more
  • Support for keyboard layout-specific keys for game controls
  • Find and join online games via Tracker server created and hosted by Matt “1360” Vandermeulen
  • D1X-Rebirth now supports Descent 2 Multiplayer features such as fixed Play Time, Kill goal, Bright Players and Invulnerability when respawning
  • Option to disable Friendly Fire in Multiplayer Team games
  • Bounty game mode for Multiplayer by Matt “1360” Vandermeulen. Goal is it to kill the targeted player to score and become the new target
  • Possibility to save and restore Cooperative games
  • The game will automatically remember previously set Multiplayer rules
  • M3U Playlist support for the Jukebox
  • Random playback mode for the Jukebox
  • Slightly improved wall collision handling
  • Expanded possibilities for level authors: Support for custom descent2.ham inside missions (D2X-Rebirth). Support for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64×64 pixels
  • To prevent type-kills the game HUD will show “TYPING” below a player when a chat message is composed
  • Free flight controls for the Automap
  • Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes

I hope you’ll have much fun with our newest release. Get it while it’s hot!

Join the forum discussion!

Downloads updated, take 2

Hey folks,

I am not sure if you have noticed it, but there were some updates going on during the last week and also today we managed to cause some more traffic for the beloved server.
That means: More Downloads for everyone!

Here’s a summary of what was added/changed:

  • An OPL3 Version of the game’s Soundtracks has been released as AddOn. Recorded by Ruben “Pumo” Acevedo and Archive created by Bernd Busse.
  • The interactive Mac Demo game content for Descent 1 is now available on the Game content page. Why using this one over the PC Version? Three words: High resolution cockpit!
  • The german briefings for both D1X-Rebirth and D2X-Rebirth got some corrections. Fixed typos and whatnot. If you find more, just drop me a line, will ya?
  • All AddOns have been re-uploaded to fix a little typo in README.txt. Not really important in the first place and no need for a new download.

Downloads updated

Hey folks!

Today I offer you some new Downloads on DXX-Rebirth!

First I added the “Descent – Shareware” as well as the “Descent 2 – Interactive Demo” game content to the Game Content page. Also there is a new Misc page, housing all sorts of stuff and will hopefuly grow in the future.

And last but not least the DXX-Rebirth download page now got a new link to our Sourceforge.net files. There now all previous releases of DXX-Rebirth are stored.
So no matter if you want to do research or just want to “catch them all” – have fun with it!