DXX-Rebirth v0.57 released

Hello folks!

Finally the wait is over: DXX-Rebirth v0.57 is now released. This time I can safely say it really was worth all the 9 months of development since it’s probably the most feature-rich release we’ve pulled out so far.

Here is a small overview of the most important changes and additions:

  • OpenGL ES Support by Florian Feucht and Oliver Haag
  • Anisotropic texture filtering
  • Improved transparency effects
  • Colored Lighting effects
  • A wide collection of Reticles is selectable including settings for Reticle size, color and transparency
  • Expanded Sensitivity and Deadzone settings for Mouse and Joystick
  • New optional control type for Mouse – FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control
  • Improved weapon cycling/selection options (for Mouse mostly)
  • Many improvements for the ingame menus such as scrolling via Mouse wheel, closing menus via right Mouse button, key repeats, Numlock support and more
  • Support for keyboard layout-specific keys for game controls
  • Find and join online games via Tracker server created and hosted by Matt “1360” Vandermeulen
  • D1X-Rebirth now supports Descent 2 Multiplayer features such as fixed Play Time, Kill goal, Bright Players and Invulnerability when respawning
  • Option to disable Friendly Fire in Multiplayer Team games
  • Bounty game mode for Multiplayer by Matt “1360” Vandermeulen. Goal is it to kill the targeted player to score and become the new target
  • Possibility to save and restore Cooperative games
  • The game will automatically remember previously set Multiplayer rules
  • M3U Playlist support for the Jukebox
  • Random playback mode for the Jukebox
  • Slightly improved wall collision handling
  • Expanded possibilities for level authors: Support for custom descent2.ham inside missions (D2X-Rebirth). Support for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64×64 pixels
  • To prevent type-kills the game HUD will show “TYPING” below a player when a chat message is composed
  • Free flight controls for the Automap
  • Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes

I hope you’ll have much fun with our newest release. Get it while it’s hot!

Join the forum discussion!

Happy 5th Birthday DXX-Rebirth! v0.56 released!

Hello folks! Today, September 28th 2010 marks a big day for DXX-Rebirth.

Not only is it the 5th birthday of the project, it’s also the day of the release of v0.56 which was in the works for 20 months! Last but not least you surely have noticed that the website has changed as well. I hope you like it. 🙂

But first things first.

It’s the fifth anniversary for DXX-Rebirth. While it was only a small hobby for Happy Birthday DXX-Rebirthme in the beginning and for almost two years I rarely even worked on it, it somehow survived – growing. I never expected that, but I am very proud of it as well. I admit I always work very slowly (20 months for one release… gosh) and my lunch break times surely will some day crush the borders of the space-time continuum, creating a paradox which will swallow the whole universe (or at least this galaxy).

But you trustful players out there are my biggest motivation besides my love for the games in general. This is why I invested a lot of work into this v0.56 release.

So here is what you all have been waiting for – the most important changes of this release:

  • Totally rewritten UDP code for Multiplayer – including LAN Netlist, Packet-loss prevention and many improvements
  • All game parts now are window elements (you should not notice this but it’s a huge code improvement)
  • Improved Music playback compatibility. Missions can now have their own descent.sng, using HMP, MID, MP3, OGG and AIF
  • Extended Jukebox-feature to play your own music
  • D1X-Rebirth now supports D1 Shareware, Destination Saturn, 1.0/1.4/1.5 game content
    D2X-Rebirth fully supports D2 Demo, Destination Quartzon, 1.0/1.2 game content
  • Improved demo recording. Views will always be correct in newly recorded demos, no matter how you jump through the demo. Descent 1 will record open/blown doors correctly when demo starts (all backwards compatible)
  • Bug in Joystick reading fixed. Game should now support more Joysticks, buttons and axes than you can ever operate in your state of evolution.
  • INI/command-line option added to use CAPSLOCK and NUMLOCK as normal keys
  • FPS-based damage/screen-shaking of Fusion cannon fixed
  • Old homing projectiles have been restored and now are FPS-independent
  • Code has been improved so it should now compile on way more *NIX-like operating systems
  • The game can optionally be compiled with/without IPX and/or UDP support
  • Movies are now always displayed in correct aspect ratio
  • The game will automatically detect supported resolutions of your system configurations and offer them in RESOLUTIONS menu
  • Ability to dynamically load AddOn packs
  • Tons of fixes and other improvements

Download v0.56 right away!

Well, I hope you have fun with the new release and the new website. If you have Feedback, Comments or something else you would like to say, drop me a line or visit our Forums.