DXX-Rebirth started in 2005 – almost 15 years ago. Since then, the internet has changed quite a bit. Initially I launched the forums to keep track of bugs, suggestions and provide a place for people to talk about the project.
By now, the GitHub issue tracker has replaced the forums as a much more efficient way to keep track of bugs and suggestions. Additionally, other solutions emerged that serve as a better place for the community, allowing to chat, have fun and play together.
That’s why I created the DXX-Rebirth Discord server with a selection of text channels and voice chats for general purposes as well as Multiplayer games. If you think that sounds fun, then feel free to join via this link: https://discord.gg/ssjVQFN
We think that this server provides a much better alternative for the remaining purpose the forums are currently serving and that we can eventually retire them. For the time being, the forums will stay online so you can back up images or other memories.
Two weeks ago, I started providing up-to-date builds of DXX-Rebirth based on the current source code again and promised to keep this process going. I called them “Weekly builds” and I already suspected this term might not be the best since there could always be days when an update might not be worthwhile. May it be because there have not been any changes, game breaking bugs, me not being around or something else.
Such is the case today. There’s only been minor updates regarding the build process which make no difference for the Windows build whatsoever. And since my webspace is limited, I decided to skip an update this week and instead focusing more on testing. As there are new changes, I’ll update again of course.
That being said, by now I’ve tested the current build of May 30th extensively and such as it is, the game is in a great state, thanks to kp’s work over the years. In case you’re still using an older version, I highly encourage you to update. On that note, I removed the build of May 24th due to various mistakes I made packaging it and some libraries not being up to date or missing (it couldn’t play OGG or FLAC files).
Since I’ve been absent from the project for years, I think the least you deserve is an update. I’ll keep continue testing and frankly, being able to just play the games for once is great. Prior to my break, I did nothing but work on the engine for about a decade and I nearly forgot how much fun this game is.
I also have a few other things on my plate, some catching up and a few new things that I hope you’ll enjoy. Stay tuned!
Have fun in the mines!
Zico here with a long overdue update. It’s been a while since I had a chance to actively support this project for various reasons (private and work-related), but that doesn’t change the fact that Descent and DXX-Rebirth are still very dear to me. So I decided to jump back into it and while I won’t be able to contribute a whole lot, there are quite a few things I can do.
First and foremost, I resurrected the Weekly Builds to get you updated versions of DXX-Rebirth based on the current code base. kp – who I cannot thank enough – has been pushing updates and fixes for all this time since the last update and the game is in pretty good shape. I highly encourage you to give it a go! If you encounter any issues, check out the README file on how to report them to GitHub.
Since the previous update of the Weekly Builds has been over a year ago, I purged the archive. However, unless there are no significant changes to the code, I will update these builds (hopefully) steadily. Due to the lack of a Mac, I currently cannot provide Mac OS builds, but I hope we can figure something out. I’m sorry.
While slowly sinking back my teeth into this project, I intend to contribute more to the code itself, adding fixes where needed, working on the SDL2 support and (hopefully) more, I also updated the page slightly. This is still a work in progress and more changes (including a potential DXX-Rebirth Discord server) are yet to come. As stated, I am slowly transitioning back into this, so if I forgot something (which I probably have), I am sorry.