DXX-Rebirth rebooted

Hello everybody!

Zico here with a long overdue update. It’s been a while since I had a chance to actively support this project for various reasons (private and work-related), but that doesn’t change the fact that Descent and DXX-Rebirth are still very dear to me. So I decided to jump back into it and while I won’t be able to contribute a whole lot, there are quite a few things I can do.

First and foremost, I resurrected the Weekly Builds to get you updated versions of DXX-Rebirth based on the current code base. kp – who I cannot thank enough – has been pushing updates and fixes for all this time since the last update and the game is in pretty good shape. I highly encourage you to give it a go! If you encounter any issues, check out the README file on how to report them to GitHub.

Since the previous update of the Weekly Builds has been over a year ago, I purged the archive. However, unless there are no significant changes to the code, I will update these builds (hopefully) steadily. Due to the lack of a Mac, I currently cannot provide Mac OS builds, but I hope we can figure something out. I’m sorry.

While slowly sinking back my teeth into this project, I intend to contribute more to the code itself, adding fixes where needed, working on the SDL2 support and (hopefully) more, I also updated the page slightly. This is still a work in progress and more changes (including a potential DXX-Rebirth Discord server) are yet to come. As stated, I am slowly transitioning back into this, so if I forgot something (which I probably have), I am sorry.

Have fun!

DXX-Rebirth v0.60 BETA 2 Released (Feature Freeze)

Hey everyone! A_Future_Pilot here with a quick update. After a long wait, the second public beta of v0.60 is now available to download! With this beta, v0.60 is now in feature freeze, which means the only changes between now and the actual release will be fixing bugs that crop up in testing. Please report any bugs you find either in the bugs section of our forums, or on GitHub.

You can hop on over to the downloads page to get it. See you in the mines!

Status update: Nightly builds are here!

Hello folks, Zico here with a small update!

I know it’s been a long time since the last BETA update and I am incredibly sorry for that. Heck, it’s been even longer since the last stable version and that doesn’t make things better. And as a matter of fact, I will not be able to contribute a whole lot until approximately this time next year due to my commitment to Mothergunship, Cold Hearts and a few other projects I am working on. The good news is that at this point I should be able to work on the project on a regular basis again – several hours per day. However life changes quickly so I hesitate to set it in stone. But I do look forward to get back to Rebirth as I miss Descent a lot. 🙂

But if you kept up with updates of the BETA, in the forums and on GitHub, you know that DXX-Rebirth has been alive and evolved quite drastically. Especially kp invested countless hours and Kreator, A Future Pilot and others are heavily involved in the development, too. Feature-wise the engine looks really good but it also needs a lot of testing – a shakedown period if you will. The maintenance of a stable branch is out of the question right now – at least from my end – but we have another option: Nightly Builds

A Future Pilot has been providing builds of development versions of DXX-Rebirth in the forums. So we came up with the idea to put them straight on the website – the source code as well as Windows binaries (for now) on a semi-regular basis (depending on time and development of course). Those builds will be snapshots of our GitHub repository, compiled and maintained by A Future Pilot. 

These builds should not be considered stable but with your feedback, chances are they will turn out to be just that eventually. DXX-Rebirth has always been a community effort and I sincerely hope you will give the builds a go. You can find them in the Downloads section.