Happy Birthday DXX-Rebirth!

Today – two years ago – the DXX-Rebirth page went online.
Time to celebrate and look back to two years of Rebirth.

I remember the beginning of DXX as it was planned just to provide simple installers for the Linux versions of D1X and D2X. It was a weekend project with the aim to arouse more interest in both games and finding motivated coders to carry on the torch.

And it worked. Today DXX-Rebirth managed to evolve as I had never expected and even if it’s still not as big as other OpenSource projects and it’s still developing slowly, it became pretty nice and stable.

You can read the full history in the Project section.

And it’s still evolving. This weekend the first BETA version of v0.53 will be shipped to the testers and I have a good feeling that we can reach even more in the future – always keeping the balance between nostalgia, classic atmosphere and gameplay and modern improvements.

As from my point of view I wish that we will still have many years of Descent. I hope that you will agree since this project only became possible by all the players out there.

Live long DXX!

DXX-Rebirth 0.52 is out!

New version, new page.
DXX-Rebirth is back again!

Main features of this version are:

  • Redrawing Menus
  • Persistent Debris feature (optional) – Debris stay around one minute and float around
  • Code improvements for 64Bit systems
  • Big improvements and fixes on Demo system
  • Full SCons support for Sourcecode (MAC as well)
  • FPS-independent homing missiles
  • Extended Joystick configuration Panel
  • Large code cleanups
  • Improved HAM support for D2X-Rebirth
  • Fixed security issue in Multiplayer message-buffer
  • + much more bug fixes and improvements (too much to write it here – see CHANGELOG.txt)

Special Thanks for this release go to Thorsten Jordan, Alex_I and Zif.

Have fun with DXX-Rebirth v0.52.

DXX-Rebirth v0.51 is out!

Hello everybody.
Today it’s finally time for a new version of DXX-Rebirth. It is mostly a Bugfix version. The only real new features are transparency effects for OpenGL and a new file structure that contains seperate directories for demos, HiRes data, missions and screenshots. Also the joystick code has been improved once again. And last but not least tons of small glitches and bugs have been fixed and some facelifts were made.
See the complete history in dxx-changelog.txt included in each package.

I want to use this news for another call:
DXX-Rebirth needs new screenshots. The screenshot section is totally outdated. If you took a shot from of a cool situation or you had another great view, please submit this shot and it will go online, right here on DXX-Rebirth.com.