Yesterday the webserver that hosts this site went down. Harddrive crash.
But the webmaster, Andreas, did everything to save what was possible and deverted the loss at it’s best.
All my thanks go now to him – the man who worked for hours to let you see this page again and still sponsors the whole webspace (now on a brand new server cluster), domain and everything else to keep DXX alive on the internet.
Thanks Andreas, I owe you one more.
Unfortunately the forum database could not be saved. That means that all you forum members will find an empty forum again. I’m sorry for this and I hope you will register again.
Wow. It’s now 10 years since Descent 2 went gold. I remember like yesterday:
Equipped with a level 4 quad laser I stormed our local Toys’R’us, watching every edge for the shining claw of a medium lifter. Then I got it in my hand: the Descent 2 package. It was a great feeling. Just like one year before when Descent was released in february, too. I bought the game in a bundle with “Levels of the World” and it kept my busy for months.
Descent is a cult, a classic, a myth. With the work on DXX-Rebirth I hope to let Descent live on for another 10, 20 or 50 years. Ok it may be unrealistic, but as a Descent fan I can dream, right? 🙂
And with the great responses of all the players out there the lifetime of DXX-Rebirth has been expanded drasticly.
Keep on guys. Enjoy the games as I did when I was a small boy.
Finally v0.40 of DXX-Rebirth has reached the stable phase.
I want to thank all players for their excellent reports. You really helped to move DXX this far.
Main features of this version:
- Custom resolutions
- Scaling menus and movies to game resolution in D2X
- A lot of MIDI fixes and full MIDI support for Linux with AWE and MPU401 compatible cards
- D1X saves resolutions automaticly – no need to set them in INI file or command-line
- … and a lot bug fixes and code-cleanings
For further details see the ChangeLog.
And while you (hopefully) have fun fun with v0.40 I’ve already started with the work on the next release.